#pragma once
#include "cocos2d.h"

USING_NS_CC;

class PauseButtonLayer : public CCLayer
{
public:
    PauseButtonLayer(void);
    virtual ~PauseButtonLayer(void);

    static  PauseButtonLayer *  create();

    void menuClickCallback(CCObject* pSender);

    CCTexture2D * texture;

private:
    bool init();
};

